Huge demand for art, anime, sports and NFT

Pune, May 30, 2022 (GLOBE NEWSWIRE) — Market Decipher has released the first-ever holistic and comprehensive research report, “Collectibles Market and NFT Market Size, Statistics, Growth Trend Analysis and Forecast Report, 2022 – 2032″ estimating the global collectibles market at $412 billion in 2021 (historical data) and forecasting it to reach $692.4 billion by 2032 .

“The online trading of collectibles and its primary market sales are witnessing a huge increase in the current business scenario. The demand for old and artistic paintings is reaching a new high, complemented by the social media craze and the emergence of online sales platforms.

Booming growth of art collectibles supported by escalation of NFT tagging of traditional physical art collectibles

Art collectibles are booming due to high levels of interest from private collectors, museums, real estate developers, interior designers, residential buyers and other professionals. In 2021, the global value of art collectibles was estimated at $1.7 trillion. The emergence of many local artists and the growth of galleries and auction houses will significantly boost the sales of fine art collectibles during the forecast period. A recent trend reveals the NFT attachment of physical collectibles to add authenticity and facilitate trading in the secondary market. Many start-ups such as head into this industry.

Art and NFT are gradually establishing a correlation and lasting coexistence with the launch of new technologies. The NFT market in China achieved a turnover of $232 million in 2021, with nearly 300 NFT products sold. To expand into the metaverse industry, OCG acquired shares of Beijing Jiu Yu Ling Jing Technology Co., Ltd. It looks like the company is well on its way to becoming a full-service provider in the field of NFT e-commerce art and collectibles.

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Collectible cards capture 50% of the 22 billion sports collectibles market

The global market for sports trading cards, estimated at more than 12 billion, is largely driven by technological advances in trading platforms. E-commerce plays an important role in the popularization of sports trading cards such as basketball and hockey cards, which are experiencing the fastest growth. In 2021, a Honus Wagner card sold for $6.6 million. In the coming years, the sports trading card market is expected to grow owing to the growing popularity of card trading in Asian economies. Trading cards are the most widely circulated items in the collectibles industry.

The toy collectibles market is a multi-faceted growth opportunity along with the demand for anime collectibles

During the forecast period 2022-2032, the global collectible toys market is expected to reach USD 18.3 billion. As toymakers explore ways to integrate physical and digital play to succeed in a technology-driven market, collectible toys are becoming increasingly popular in countries around the world. Toy artists’ creative concepts, limited availability, quality of craftsmanship, and toy manufacturers’ marketing strategies all contribute to this phenomenon. These days, artists like KAWS sell their works for millions of dollars at major art auctions. Cartoon character toys are the most demanded products in the collectible and cartoon toy industry.

The league jersey leads the sports memorabilia market, followed by autographed sports collectibles

Jersey holds over 50% of the sports memorabilia market revenue. League licensed jersey manufacturers such as Fanatics are seeing immense growth in the industry. However, the demand for match-worn shirts and jerseys is also increasing with competitors such as offer digital platforms increasing the reach of collectors. Sports memorabilia, from Tom Brady’s autographed helmet to Emmitt Smith’s used jersey to Mickey Mantle’s signed ball, is a big business that has flourished over the years. Many companies have launched digital auction houses unlike traditional auction houses. SportsCast transforms digital sports collectibles. SportsCast announces its participation in Podfest Expo and the Florida Bitcoin & Blockchain Summit taking place in May 2022 in Orlando, Florida.

The growing popularity of animations, games and movies and the impact of social media and the internet is driving the market for animation collectibles skyrocketing

In particular, the growing popularity of animated and fictional characters on the internet and in digital media is driving the market. The launch of new products with attractive features and promotional activities by companies such as teaser campaigns, pre-movie merchandise promotions and brand tie-ups to increase their fans’ interest and awareness also contribute to the growth of the animation collectibles market. Easy access to these products through online shopping platforms is driving sales of anime collectibles.

The collectibles market is very dynamic with new competitive launches and strategies by companies

In May 2022, eBay launched its first-ever Geneisis collection, breaking Wayne Gretzky’s previous record. In its first-ever NFT collection, eBay features 3D and animated depictions of the iconic athletes who have graced Sports Illustrated covers over the years. There are thirteen limited edition digital collectibles in the collection, ranging from green tier NFTs with up to 299 editions to the coveted 15 editions only in the diamond tier. Throughout 2022, additional versions of OneOf’s Sports Legends NFT series will be released in partnership with eBay, reinterpreting iconic Sports Illustrated covers in the age of Web 3.

“A decline in physical auction house sales was observed across many categories. Peer-to-peer sales have surged ahead of internet platforms such as eBay. Print on demand has become a lucrative business for freelance freelance artists”

Spotify has announced plans to join the NFT craze by implementing NFT music transactions. BayC, a popular NFT company, launches ApeCoin. Crazycats enters the Web3.0 collectibles platform. Curio Platform and Universal Music have signed a pact to develop collectible NFTs. Marvel is also working with NFT and blockchain technology partners to develop and market digital collectibles based on its action characters. Football leagues are getting involved in NFT and sports memorabilia with plans to develop new e-commerce platforms for commerce. Mighty Jax, a collectible toy startup, raised $20 million last week, taking its valuation to $200 million.

The main companies in this sector are Amazon, Ruby Lane, Webstore, Artfire, Etsy, Craiglist, Ebay, Bonanza, OLX, Rehab Vintage Interiors, Red Line Vintage, Omerohome, Tara Shaw Antiques, The Good Mod, Shopify, Antiques and Chatchkes, Just Vintage Home, Futera, Leaf Trading cards, Panini SPA, Topps, Upper Deck Company, Mounted Memories, Mitchell & Ness, Beckett, Donruss and Steiner. Additionally, well-known auction houses such as Christie’s, Sotheby’s, Phillips Auction, China Guardian, Heritage Auctions and Beijing Poly International have boosted collectibles sales in recent years.

Report proposal and sample available at:

Report details:

Number of pages: 350+ PDFs

Number of tables: 81

Number of tables and graphs: 106

The major collectibles industry products covered in this market are as follows (do research on any product):

  • Coins
  • NFT Digital Collectibles Market
  • Sculpture Figurines Market
  • Instruments
  • Fine art market
  • Anime Collectibles Market
  • Poster/Wall Art
  • Cups/mug
  • Vinyl records
  • Stamps
  • Shares
  • military
  • Books
  • Music
  • Watches and Scientific Instruments
  • Sports memorabilia market
  • Maps
  • Porcelain and Glass
  • home decor market
  • Vintage fashion collectibles industry
  • Nature
  • Autographs
  • Short-lived
  • Classic car market
  • Collectible toy industry
  • Comics
  • Movie posters
  • movie prop
  • Cameras
  • Pictures
  • Ethnic
  • Art Deco
  • Victorian
  • Dive
  • Horse riding
  • High end stereos
  • Sail spare parts
  • Collectible dolls
  • Bobble head
  • Figurine
  • Small cars
  • Pins and buttons

Key takeaways from the report

  • Market data (2020 and 2021) and forecasts from 2022 to 2032 for more than 30 products
  • Main investment pockets and risk analysis for each sector
  • NFT Industry Revenue Breakdown by Collectible Types
  • In-depth analysis of top 20 countries on growth prospects
  • Detailed analysis of trends and market data for each of the 30 sectors and cross-sectional breakdown
  • Impact of the online sales channel and portals specializing in collectibles
  • Model for monetizing B2B product registrations on portals

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